A new video shows how the SpatialOS integration will work in CRYENGINE. The demonstration shows a level being simulated by a dedicated server while many users are playing. The clients are running in a single-player mode, while the game state is synchronized with a dedicated server over the SpatialOS network, which means additional SpatialOS tools like the Inspector can be used to manage or monitor the simulation. The scene was created in CRYENGINE using Hunt: Showdown assets for the purpose of demonstrating the SpatialOS integration with the engine only.
The next steps for Crytek will be to integrate SpatialOS into a future version of CRYENGINE. Crytek will continue to work with Improbable and Automaton to deploy the technology, taking advantage of established best practices for SpatialOS’s implementation. Crytek’s relationship with Automaton began when their team ported their multiplayer shooter, Deceit, from Unity to CRYENGINE. The relationship continued with Crytek staff working with Automaton on the development of Mavericks: Proving Grounds, a game where a huge amount of players face off in a 150km² high-fidelity environment. Interested developers can find Automaton’s implementation of SpatialOS with CRYENGINE on GitHub.
For more information on SpatialOS, developers can visit their https://improbable.io/. For all the latest news on Mavericks: Proving grounds, please visit https://mavericks.gg/. Developers everywhere can harness the power of CRYENGINE by visiting www.cryengine.com.