Looking ahead: The Schematyc Beta release in CE 5.3

Check out why Schematyc will change the way gameplay systems can be built within CRYENGINE.

Those of you who keep close tabs on our Development Roadmap and our ongoing GitHub releases may have already spotted the name ”Schematyc”. But what is it? And when will all of you developers out there in the CRYENGINE community be able to get your hands on it? Read on for answers to these and more questions.

What is Schematyc?

At its heart, Schematyc is a node-based visual scripting language aimed at changing the way gameplay systems can be built within CRYENGINE. It gives designers the power to create new gameplay functionality using a set of building blocks, without needing an actual programmer every step of the way. As such, it should especially benefit smaller indie teams, where we know that experienced C++ programmers can often be a rarity, as it allows everyone on the team to help with the gameplay scripting.

How it differs from Flowgraph

Some of you may be raising their eyebrows now and wondering what the release of Schematyc means for our existing visual scripting tool, Flowgraph.  While they may look similar at first, their intended purposes are actually very different. Whereas Flowgraphs are great for level scripting, Schematyc is designed to provide more finite control of the objects within those levels. All logic is driven by state and context in order to simplify the information that is presented to designers, and greatly reduced latency should make it possible to take new gameplay systems beyond the prototyping stage without the need to re-write them in C++.

 So when can you get your hands on it?

The initial release of the Schematyc Beta will happen as part of CRYENGINE 5.3 later this month. So, what do we mean when we call it a “Beta”? For starters, this initial release will have mostly very basic node functionality, to show the general concept and idea behind Schematyc; you will however be able to create your own nodes already. There will also be bugs and other issues commonly seen in Beta software.

The truth is that Schematyc is not yet at a stage where we would feel comfortable calling it a finished release, but we do want to get it into developer’s hands as soon as possible to hear their feedback and thoughts on this exciting new feature. Previous Beta releases, such as the initial release of our Global Illumination technology in 2015, lead to great feedback that helped our internal team to make the tech even better, and we hope the same will happen with the Schematyc Beta.

So if you get a chance to check it out once CE 5.3 is available, please let us know what you think in our new forums (spoiler)!

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About CRYENGINE

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development platform CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.

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